@startuml
sprite $yelp [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000047BDC40000000000000000000000000
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00000000000001FFFFFFFFF8000000000000000000000000
000000000000006FFFFFFFF9000000000000000000000000
000000000000000CFFFFFFFA000000000000000000000000
0000000000000002FFFFFFFB000000000000000000000000
00000000000000008FFFFFFC000000000BF9000000000000
00000000000000000DFFFFFD000000009FFFA00000000000
000000000000000004FFFFFE00000005FFFFF60000000000
000000000000000000AFFFFF0000002FFFFFFF2000000000
0000000000000000001EFFFF000000CFFFFFFFB000000000
00000000000000000005FFFF000008FFFFFFFFF500000000
00000000000000000000AFFD00004FFFFFFFFFFB00000000
000000005B610000000009C30001EFFFFFFFFFFF00000000
00000001FFFFA40000000000000BFFFFFFFFFFF900000000
00000005FFFFFFE710000000000FFFFFFFFD951000000000
00000007FFFFFFFFFA400000000BFFFEA620000000000000
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0000000AFFFFFFFFFFFF4000000000000000000000000000
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00000009FFFFFFFFFFC50000000000000000000000000000
00000007FFFFFFFB610000000000AD930000000000000000
00000003FFFEA500000000000007FFFFE930000000000000
000000006830000000003CC30008FFFFFFFE940000000000
00000000000000000002EFFD0001FFFFFFFFFFE700000000
0000000000000000001DFFFE00007FFFFFFFFFFF20000000
000000000000000000BFFFFE00000DFFFFFFFFFF10000000
000000000000000009FFFFFE000003FFFFFFFFFA00000000
00000000000000007FFFFFFE0000009FFFFFFFE100000000
0000000000000004FFFFFFFE0000001EFFFFFF5000000000
000000000000002FFFFFFFFD00000005FFFFF80000000000
00000000000000DFFFFFFFFD00000000AFFFA00000000000
00000000000001FFFFFFFFFD000000001EF8000000000000
000000000000007FFFFFFFFC000000000000000000000000
0000000000000003AFFFFFFC000000000000000000000000
0000000000000000028DFFFA000000000000000000000000
000000000000000000001440000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_YELP(_alias) ENTITY(rectangle,black,yelp,_alias,FA YELP)
!define FA_YELP(_alias, _label) ENTITY(rectangle,black,yelp,_label, _alias,FA YELP)
!define FA_YELP(_alias, _label, _shape) ENTITY(_shape,black,yelp,_label, _alias,FA YELP)
!define FA_YELP(_alias, _label, _shape, _color) ENTITY(_shape,_color,yelp,_label, _alias,FA YELP)
skinparam folderBackgroundColor<<FA YELP>> White
@enduml